
Fluxtober is a puzzle, comedy and twitch fr fan-game, developped by me, with Vicarious Fr who composed soudtracks and sounds effects.
Game was initially created solo for a creative challenge, Floktober, made by french streamer Angle Droit, during October 2025. Then, during two next months, prototype was improved, and Vicarious Fr joined the project to create original tracks and sounds. A lot of references to AngleDroit's stream are in the game, but also other french twitch streamers such as Antoine Daniel, Ponce, Ultia, Lumi.
You play a small dinosaur on a crux-shaped platform. You have to go through puzzle of each day, which makes the crux rotate, until you complete the 31 days corresponding to the 31 themes of the challenge.
Langage can be changed between French and English. It's playable with keyboard and xbox gamepad.

Soul Link is a 2D Hack & Slash Action-RPG set in a dark and steampunk ambience. You play a bird hero capable of connecting with other bird souls which grant him power to defeat enemies. Each bird has unique skills. As you switch between them in battle, combining skills give you more power to defeat enemies. Souls are specialized in buff, healing, dealing damage, etc.
Abilities have been implemented using Unreal's Gameplay Ability System.
The project is ongoing.

Dream Catcher is a 2D platformer game about a mysterious girl capable of visiting people's dreams. She holds a dream catcher on her back, on which she can setup magic skill pearls that grant her powers.
The project is using Gameplay Ability System with abilities dynamically bound to inputs depending on the pearls on her dream catcher.
The project is ongoing.

Doggo Night is a 2-people game jam project created over 5 days with random words given from the beginning as constraints: « Dog », « Night », « Exploration ».
The game is a 2D point-and-click with procedural generation.
You play as a dog lost in a city during a winter night, trying to go back home. The city is represented as a procedurally generated grid, with inaccessible buildings sections surrounded by roads. Each road is represented as a street visual with anchor points where interactable elements are dynamically placed, for exemple trash bins and lamps.
Dog has three resource bars, Health, Sasiety and Warmth. Sasiety and Warmth decrease as you walk in the streets, but interacting with elements can refill some. You need to find your home before one of your resources is empty.
